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What I would suggest, is to UV map, one of the repeated objects... for example, the columns with the ball on top. You need to UV map one of them, and then replace the other ones, with duplicates of the UV'd one. that way you only need one map to texture all of them.
Also, I would use C4D, to create your UV's ... the "Paint Setup Wizard" gives me beautiful UV maps about 99% of the time with non-organic objects.
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