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Old 22nd February 2008, 15:59   #14 (permalink)
EricD
Extrusion
 
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Join Date: Jul 2005
Location: Rhode Island, USA
Posts: 156
UV unwrap

I got rid of all the n-gons and I think this concludes the modeling phase.

Thanks to Dalboris's Giraffe tutorial (merci Dalboris), I was able to make a UV map, using Hexagon's UV unwrap tool. I had to restart it 4 or 5 times because of the bugs and operator errors, but I got there.

I tried displacement painting in both Hex and C6, and it was agonizingly slow. So I decided to use a simple bump map instead. Here's a quick test render. I definitely have to rework the bump map and I'll probably lighten the bumps on the trunk.

Eric
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