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Old 21st February 2008, 20:02   #2 (permalink)
Piem
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Join Date: May 2003
Location: Rennes/fr
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Hi and welcome
handling a 650k polymesh for uvmapping in hexagon, or any uvmapper is a pain in the ass, not for the computer only if you want to unwrap.

The best would have been to make the uv at a low polygon count, but it's not so good when you add details and details again.

Try to split logical parts and to make each uv part separately.
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