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Old 21st February 2008, 18:29   #1 (permalink)
WarMachineX0
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Join Date: Feb 2008
Posts: 3
Need some UV Mapping help...

I'm using Hexagon 2.2, and I'm UV Mapping a spaceship. I end up with too many maps to fit on one .jpg, how do I do mapping on different texture maps?

And, I'm currently sitting at 650,000 poly's, is that too much for the average computer? Should I drop it to 150,000 poly's?

Thanks.
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