|
And here are some wireframes of the latest version.
I mostly worked on the legs, to get the loops to follow the muscles, and adding a little more lines around the joints to help bend them if/when I decide to rig it for animation. I removed the claws on the middle legs.
I also reworked the head, brought the eyes lower and closer together to humanize it a little more.
My next steps are to optimize the mesh (get rid of the last n-gons and triangles). Then do a little displacement sculpting to give the skin more of an elephant hide texture (do you recommend Hex or C6 for this?). and rig it for animation.
Eric
|