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Thanks Piem.
Since one can scale a regular group without that option checked and have it affect each independent object within the group, I presume you specifically mean that propagate scaling applies to scaling a child object of a boned character so that every other child item of that character (group) gets scaled evenly?
Or do I still miss something here? Would there be some difference having it checked or unchecked regarding scaling regular groups (like a grouped sphere and cube)?
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