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Old 31st December 2007, 10:13   #3 (permalink)
Markku
Studying 3D at nights
 
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Join Date: Jan 2006
Location: Finland
Posts: 89
Thanks Piem.

Since one can scale a regular group without that option checked and have it affect each independent object within the group, I presume you specifically mean that propagate scaling applies to scaling a child object of a boned character so that every other child item of that character (group) gets scaled evenly?

Or do I still miss something here? Would there be some difference having it checked or unchecked regarding scaling regular groups (like a grouped sphere and cube)?
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