Quote:
Originally Posted by Tez Maybe some of the current tutorials are not simple enougth, Im not realy sure. |
Yes, that. And often they're not clear enough. Like the one in the tutorial manual that comes with the program, where it shows a round piece being extruded from an intersection. It doesn't do that when *I* try it. I get a mess.
Or they don't tell you where the tool is that you're supposed to use. When I was doing Steve's mushroom tutorial from PPros, I spent a good ten minutes looking for the dissolve command. It never occurred to me to look in the edit menu, and he didn't say where it was. I found it because I just started reading every single command in every single menu.
Beginners' tutorials need to assume that we don't know where anything is. Because we usually don't.
I paid for Hexagon (granted, not much, but still). I like the interface. I want to like the program, and I want to use it, but I'm banging my head against the wall trying to learn the thing.

Yes, there are a lot of tutorials, but there are not so many that are beginnery enough.
I would love to see Here is How You Make a Shirt. A simple shirt. Not Xena Warrior Princess-wear. Just something with a torso and some sleeves. I've tried about seven different versions of shirt-making tutorials designed for various programs, but I have yet to find one that comes out the way the tutorial expects it to. I managed to model the one in the DAZ tutorial Arcana, but when I went to map it there were mesh weirdnesses all over the place. And obviously if I knew how to fix that, I wouldn't need the tutorial in the first place. Plus it didn't have sleeves, IIRC.
And yes, I'm going to bug you all over the place, Tez.