View Single Post
Old 17th December 2007, 20:52   #7 (permalink)
ButterflyFish
Vertex
 
ButterflyFish's Avatar
 
Join Date: Jan 2006
Posts: 2
Quote:
Originally Posted by Tez View Post
Maybe some of the current tutorials are not simple enougth, Im not realy sure.
Yes, that. And often they're not clear enough. Like the one in the tutorial manual that comes with the program, where it shows a round piece being extruded from an intersection. It doesn't do that when *I* try it. I get a mess.

Or they don't tell you where the tool is that you're supposed to use. When I was doing Steve's mushroom tutorial from PPros, I spent a good ten minutes looking for the dissolve command. It never occurred to me to look in the edit menu, and he didn't say where it was. I found it because I just started reading every single command in every single menu.

Beginners' tutorials need to assume that we don't know where anything is. Because we usually don't.

I paid for Hexagon (granted, not much, but still). I like the interface. I want to like the program, and I want to use it, but I'm banging my head against the wall trying to learn the thing. Yes, there are a lot of tutorials, but there are not so many that are beginnery enough.

I would love to see Here is How You Make a Shirt. A simple shirt. Not Xena Warrior Princess-wear. Just something with a torso and some sleeves. I've tried about seven different versions of shirt-making tutorials designed for various programs, but I have yet to find one that comes out the way the tutorial expects it to. I managed to model the one in the DAZ tutorial Arcana, but when I went to map it there were mesh weirdnesses all over the place. And obviously if I knew how to fix that, I wouldn't need the tutorial in the first place. Plus it didn't have sleeves, IIRC.

And yes, I'm going to bug you all over the place, Tez.
ButterflyFish is offline   Reply With Quote