Quote:
Originally Posted by Hugo Mirror work on X, Y, Z, and any axis based on the topology, just specify 2 poly side by side and you create a brand new axis. |
Yep, I already knew about setting the topology. Like I said, I used Mudbox all the time. But the functions are clearly unfinished.
The mirror and flip functions should work on the Y and Z axis without having to set the topology on a simple Mudbox created sphere. After all, flipping on X axis works just fine. But regardless, even after you set the topology they still don't work properly.
(for me)