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Old 5th December 2007, 01:54   #3 (permalink)
jones2000u
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Join Date: Jun 2006
Posts: 128
It could be a kind of refraction effect. Is the graphic+alpha channel the same size area as your dark square? It is possible that you need to raise the raytracing count quite high to give enough calculations to light through the alpha and to stop it being like a piece of glass placed in front of the wall... which would cast a shadow, even though it's completely transparent.
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