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Old 3rd December 2007, 12:28   #3 (permalink)
Varsel
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Join Date: May 2006
Location: Bergen
Posts: 83
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It might be done with morphs.
Create one of the waterlevels, and create a morph to the other level.
Here is an other quicky....

A second way, that is very diagram-ish is to create the waterlevels from low to high, as seperate objects, Giving each one a seperate shader (same color)
and animate the alpha chanel so they replace each other.
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