26th November 2007, 21:20
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#28 (permalink)
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| Vertex
Join Date: May 2006
Posts: 25
| Quote:
Originally Posted by Wася modo 301 uses multi-core at texture painting, modeling and sculpting time. ZBrush uses multi-core at least at sculpting time (can say nothing about painitng). Carrara, modo, Shade, Cinema4D renderers and mental ray (XSI, Maya et al), Renderman utilize multi-cores. | I really want to thank you for all those very interesting and usefull informations. Nice to share them with us.
Regards,
George |
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