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Old 26th November 2007, 21:20   #28 (permalink)
gksl4
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Join Date: May 2006
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Quote:
Originally Posted by Wася View Post
modo 301 uses multi-core at texture painting, modeling and sculpting time. ZBrush uses multi-core at least at sculpting time (can say nothing about painitng). Carrara, modo, Shade, Cinema4D renderers and mental ray (XSI, Maya et al), Renderman utilize multi-cores.
I really want to thank you for all those very interesting and usefull informations. Nice to share them with us.

Regards,

George
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