Quote:
Originally Posted by gksl4 Thank you for your reply. I use in Indigo and Kerkythea 2 cores and speed is 2X. But I don't have other results on 3d objects manipulation on screen and calculations for booleans etc. | modo 301 uses multi-core at texture painting, modeling and sculpting time. ZBrush uses multi-core at least at sculpting time (can say nothing about painitng). Carrara, modo, Shade, Cinema4D renderers and mental ray (XSI, Maya et al), Renderman utilize multi-cores.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS)
Last edited by Wася; 26th November 2007 at 10:26.
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