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Old 10th November 2007, 17:26   #12 (permalink)
Aunty Betty
In the blooming heather
 
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Join Date: Jan 2006
Location: Little Happening
Posts: 569
Thanks Chris - I think I've actually got this and too my shame I've never actually played with it. I actually got some pretty funky smoke effects also using some of the 3D enhance c shaders such as vortex in the alpha section on basic spheres.

As I finally created smoke using mapped alphas I did find that some of Carrara's alpha facility seems a little - particularly it's density of shadow compared to it's actual transparency - also it goes whack on a plane object where the plane itself casts a shadow rather than the alpha. hmmm

Is this better in v6 - somehow I doubt it.
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