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Old 8th November 2007, 19:30   #17 (permalink)
CarlLydon
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Hey Couerl,

You're right; and they're right; it's only the display that's messed up, the bones function the same. However, I'm not sure if you've seen some of the screen grabs I've posted, but the C5 figures imported can look so messed up that it's hard to even see what you're doing, with truly giant bones going off in odd directions.

A weird thing is, I just opened another C5 file into C6, and everything looks perfect, even the last bones in the chain! Weird! Usually the last bones are messed up. I think the "scene scale" feature is what's causing allot of these issues.

I was one of the first to discover and post that clicking and dragging was the way to go in skeleton creation for C6, but then after having problems with weight maps I started to wonder if that's really the correct way to do it, and the manual is no help. The new bones have no "joint" symbol, and often you end up with bones not really connected to one another, there is just a line from the tip of one to the beginning of another.

Maybe when the manual is updated all this will become more clear.

What's clear to me, though, is that creating a new bone should not in any way affect its parent bone, as it currently does as shown in the sceengrab I posted in this thread.

Thanks!

-Carl
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Carl J. Lydon
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