View Single Post
Old 6th November 2007, 22:49   #22 (permalink)
ronjurman
Box modeling
 
ronjurman's Avatar
 
Join Date: Sep 2005
Posts: 201
My Photos: ()
Hmmm, not happy, but I guess I shouldn't be overly surprised. Seems that some UI (User Interface) aspects of shaders need to be customized to the host 3D program (so that new shader user options flow with existing shaders, I presume). From a FAQ over at 3DBuzz regarding Mental Ray and Maya:

----------

">
Wait a minute, I'm having a revelation! If 3DS Max, XSI and Maya all have Mental Ray integrated now, does that mean a Mental Ray shader created for Max or XSI will work in Maya?

Basically yes! Not right away though. There are a few files that make up each shader (more on that later), and only the Mental Ray specific parts will be compatible straight away. The other files for the shader tell the specific 3D program how to use them, and what the interface for the shader should look like. Someone needs to create Maya specific versions of those files in order for them to work properly (or even load) into Maya. Luckily, if a great shader is created for Max or XSI, chances are that someone will soon port it over to Maya."

-----------

Rest of Mental Ray (Maya) FAQ:

http://www.3dbuzz.com/vbforum/showthread.php?t=82183

Sorry. Wished for better news there, but ... . It does sound like the elements might exist for users to convert from one host to another, but it sounds like an additional customization effort is needed. Wonder if anybody has 'automated' that? Interesting.

rj

P.S. There is an interface to load Simbiont (DarkTree) shaders into XSI, but it's a touch low level (not terribly user friendly). If you're interested, the SPDL is at:

http://www.darksim.com/html/download_simbiont2.html

Search internet for "Simbiont XSI" for specifics on installation and use. Basically, as I recall (hopefully correctly), download/install SPDL (unzip, and XSI install), download/install DTE (same site), download/install Simbiont shader presets library (also same site), drop SPDL into custom XSI panel (creates button), and drag/drop button into render tree (but need to view some parameter specifics from shader sources).

Last edited by ronjurman : 6th November 2007 at 23:00.
ronjurman is offline   Reply With Quote