Hi TaNoFF,..
Well that is the main reason why I had posted (already) in your thread (about morphing problems) & dealing w/bones rigging it even get worser to manage. I also had post this in another forum. Maybe that why your allowed to save morph (but with no animation morph) targets (if you decided to well you receive bad results like in your video). My only conclusion that I came up with is to hide your main character head and replace it with your deformed head and morph from that head. Then takeout your main character head (uno 1) from hiding then (w/the 2nd) deform head ani-expressions back into invisible mode and work from there.
Of course this also means a lot of replacing deform heads are needed to make this work properly. Unless somebody can explain to me a better method this look like the best approach.
Checkout Bone-Based Mouth Setup: http://www.dirtyoldtoon.com/tutorial...utorial_01.htm