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Hey guys, thanks for the help in checking this out.
BWTR, the reason I use isometric perspective is because I make top-down type games that require no vanishing point or foreshortening. If there were no purpose to an isometric camera it wouldn't be offered as a tool, I guess.
I've thought of the same workaround that you proposed. In Carrara, as in real life, if you move very far away from an object and then magnify the view quite a bit, you can remove most foreshortening, but not all.
FPFRDN3 (man these are hard names), yes, I definitely have been shrinking the production frame to fit my desired view. I was able to do this in the past and should be able to do it now. the default view will pretty much never cover the area I need to render, and it often starts off much bigger than my working box.
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