View Single Post
Old 31st October 2007, 20:01   #25 (permalink)
CarlLydon
Extrusion
 
CarlLydon's Avatar
 
Join Date: Mar 2006
Location: New York City
Posts: 182
Send a message via AIM to CarlLydon
Hey guys, thanks for the help in checking this out.

BWTR, the reason I use isometric perspective is because I make top-down type games that require no vanishing point or foreshortening. If there were no purpose to an isometric camera it wouldn't be offered as a tool, I guess.

I've thought of the same workaround that you proposed. In Carrara, as in real life, if you move very far away from an object and then magnify the view quite a bit, you can remove most foreshortening, but not all.

FPFRDN3 (man these are hard names), yes, I definitely have been shrinking the production frame to fit my desired view. I was able to do this in the past and should be able to do it now. the default view will pretty much never cover the area I need to render, and it often starts off much bigger than my working box.
__________________
Carl J. Lydon
games • cd • illustration • 3-d • medical • animation
http://www.chamberofchat.com/
http://isointeractive.com/
CarlLydon is offline   Reply With Quote