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Old 29th October 2007, 21:29   #8 (permalink)
jbshorty
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Join Date: Jul 2006
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Hi Are. Here is an example file and explanation :
  • At top of shader tree is the ground material group, which is a pure white color set to 100% diffuse value. It has blurry reflections set to only 10 rays if I remember correctly. This gives it the appearance of having a frosty finish without using a bump. This is the only material which is set differently than the "toon" objects. So I put it at the top of the stack to avoid complication.
  • Next thing down is the gradient which applies the fake toon effect to all groups below it. The mode is set to “multiply”.
  • Inside the groups for the torus and box, I am using a constant to set their color. Because there is no material in those groups, modo looks down the shader tree for the next available material. The material sitting alone at the bottom of the stack is being applied to the box and torus.
  • Environment is set to constant color of pure white.
  • Directional light is default settings. The only adjustment I made was the spread angle is now 3.8 degrees, and I turned up the samples to 70 so it would smooth out the shadow a little bit.
  • Global Illumination is turned on, all settings at default…

shorty
Attached Files
File Type: zip toon scene for sharing.zip (22.8 KB, 27 views)
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