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Wow. That is so not intuitive, and so not what I've experienced with other systems, even this one (though my experience is limited). I'm used to the vertices being completely at the mercy of bones and weighting. I'd love to sit down with a Carrara developer, programmer to programmer, and find out what's going on.
So what aspect of the mesh on the arms might be buggered in a way that it's interfering with the IK solver?
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