Looking great Mox! bwtr, I didnt record my process... all in all its was a standard workflow. The base mesh was done in Hex2 with "box" modeling technic. I unwrapped the UVs then took it into ZBrush 3.1. Maybe I will put together a texturing tutorial using he ZApp link for ZBrush, because that is a great tool.
Here is a rendered version... done in Carrara 5 Pro. I started using XSI but something got screwy.