View Single Post
Old 29th October 2007, 07:39   #30 (permalink)
Couerl
Polygurbs
 
Couerl's Avatar
 
Join Date: Jul 2005
Location: Denver
Posts: 1,295
Send a message via Yahoo to Couerl
one by one... It's not so much that they absolutely need fixing though, the problems of snapping and so forth come in to play when geometry crosses over itself and at least in this render, it's twisting the mesh apart..
Couerl is offline   Reply With Quote