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I appreciate this thread. Been delaying painting to concentrate on modelling and rendering, but unless I'm missing something, it seems pretty easy.
I imported the lotus model, seleted the petals and copied them into their own mesh. Went to UV, created a new map, used the Atlas option (it looks funky, but don't worry about it).
Went to paint tools, created a map, and then I selected one petal by double-clicking in polygon mode, hit "[" to deselect the petal and select all the rest, went to View and chose Hide selected, and then chose a paint tool, brush and nozzle and seemingly painted at will on the petal. Your brush will affect whatever geometry is visible, but only what is visible. Brush strokes move pretty seamlessly across weird breaks in the UVs from what I can see.
It's a few steps to hide and unhide each petal but a better option than all the UV pain I've been reading.
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