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@Couerl
The arm that's misbehaving in the screen shots is prefixed with a10 in the bones.
There could very well be more bones than absolutely needed, but even then is there some way to coax them into behaving a certain way? Grendel's comment about tweaking ball joint axis restrictions was interesting ("It would then favor movement in the larger range of motion axis"), but that sounds like there's still some room for the solver to have a mind of its own and thwart the intentions of the animator. I'd just like to tell the thing "bend this way" and be done with it.
Trying Grendel's suggestion of limiting an axis, I adjusted one of the ball joint axes to be limited in one direction but I couldn't get the setting to "stick". I set the scrubber to 0 seconds to get my reference pose, adjusted the Y axis limit on one side from +90 to +10. I tried setting a key frame and I tried saving the file, but both times it kicked back into the full +90 limit position.
What must I do to get Carrara to accept the setting?
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