Thread
:
Glass, Refraction and Flipping Normals
View Single Post
26th October 2007, 06:05
#
7
(
permalink
)
bwtr
Brian
Join Date: Jul 2005
Location: South Australia
Posts: 2,096
http://forums.polyloop.net/gallery/s...searchid=16339
I tried to emulate (see on this gallery site). Patrick made the point that it was important to use caustics in rendering.
You will see in my second effort the great improvement it made.
bwtr
View Public Profile
Find More Posts by bwtr