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Old 25th October 2007, 16:04   #1 (permalink)
Aunty Betty
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Join Date: Jan 2006
Location: Little Happening
Posts: 569
Glass, Refraction and Flipping Normals

I'm running some quick glass test at the moment for a future piece.

I have been attempting to bring in a model from lightwave ( a Martini glass) this has a duplicated mesh with an outer surface and an inner surface i.e a glass duplicate mesh with flipped normals.

I was hoping that this would give me an improved refraction render quality by faking refraction "thickness" but I can see no difference even if I hide the flipped poly mesh in the test renders.

Does Carrara correct imported normals - I couldn't find a way to double check the normal directions in the vertex room.

Anyone with any knowledge on these kind of specifics please help a p'or boy.

I'm most probably am going about things the wrong way
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