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Old 24th October 2007, 00:44   #13 (permalink)
three3dguy
Ray Harryhausen Maddness
 
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Join Date: Sep 2007
Posts: 45
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Quote:
Originally Posted by TaNoFF View Post
Hi 3dguy,

I made a short tutorial on how to move eyes in a head model. I'm not sure if this is what you were looking for. Look at it and let me know if I can help you. http://www.3dworld2.com

Thanks again TaNoFF,..

[Back To The Vertex Modeler Room]

I'm now am having problems with the mouth location area... well mainly the opening lips and morphing a perfect closed mouth (heck i'll even take a half-way decent morph close mouth).

The problem has started when I try to closing the lips I already had try weight paint and some other setting. The mouth vertex area really bulk-up when I set it to morphing targets.

[The Vertex Modeler Test run]

Now if I just do a simple vertex selection of some polygons and relax some soft vertex around the mouth area everything did tested okay. The vertex mouth area skin behavior doesn't show any signs of polygons damage.

Once I had notice how I needed to select certain areas from the mouth with a perfect close lips I started back to duplicate the same process by going back to the morph targets setup tab and all h*ll had broken loose!


[My Lips been Busted]

I end up with vertex kinks overlay waveform, built up bulk lines, textures burn distortions.

I did try to attack some these obstacles by raising up the weight paint count numbers bar but all bets are off!

Is there another tool to help me in this type of problem or do i need another type of step precaution to help me when using Carrara morphing targets.

Last edited by three3dguy; 24th October 2007 at 00:57.
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