Thread: Painting in 301
View Single Post
Old 22nd October 2007, 20:29   #18 (permalink)
jbshorty
proud to be a nurb
 
jbshorty's Avatar
 
Join Date: Jul 2006
Location: only in your mind
Posts: 1,365
Hi Ed. it doesn't matter if it's one mesh or split into many meshes. One UV map for a whole mesh. Seperate maps for each area. Or mutliple mesh items sharing a single UV map. I just tested all of these situations using the example file. All of them work OK. So i think maybe you are skipping a step in the setup somewhere?

Hi Couerl. seeing as you don't want to use one big texture for the whole flower, I think the best thing is to leave all parts of the flower as one mesh and use multiple UV maps. First i would Cut/Paste the twigs into a new mesh. Then create seperate UV maps for each flower petal (or maybe assign 3 or 4 of them on each map to cut down the total # of maps). there's no reason it shouldn't work. Holler if you get stuck. I will try to help you through it.

shorty
jbshorty is offline   Reply With Quote