Thread: modo vs Hexagon
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Old 22nd October 2007, 16:57   #13 (permalink)
jbshorty
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Quote:
Originally Posted by wibble View Post
I find Modo very awkward. It rarely does anything in a single click. If you want a sphere, you click on the Sphere icon and then click on more buttons. If you want to sculpt, you click on 'Sculpt' and then you have to set your brush settings or you'll just get nothing happening. This approach really makes a program a pain to learn because it forces you to study all the options right from the start.


I prefer a program to always use default options for its tools.
Modo is actually faster at drawing primitives than both Hexagon and Silo. But i think most people are unaware of a few tricks:
  • If you press CTRL key while dragging, it will constrain the shape equilaterally
  • After dragging out the shape, you can RMB drag in viewport to set the tesselation. It's not required to this by numeric input!
  • If you need to drag out a 2D circle or grid, first pick the sphere or cube primitve. Then click once in viewport but do not drag. Then press CTRL + LMB to drag out the 2D shape.
I would disagree with you about using default settings. When you are switching back and forth between tools, it is much faster if the software remembers the settings of the last time a tool was used. Hexagon's way used to drive me crazy.

shorty
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