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Originally Posted by bogert8609 Help...I finished my mesh for my toy turtle and cut the UV out in Hexagon. I saved as a .obj and made a map in UVmapper. All is well so far.....after some painting in photoshop, I imported the model in to poser and low and behold the normals are switched on half of the model. I tried it in daz studio and the same problem. I was thinking there was a hole in the mesh, but I couldn't find one. I went back and exported the same file as .obj from Hex without the UV and it works fine. Any suggestions??? |
Nice turtle, I think your question will be answered better if you start a new post.