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Old 17th October 2007, 17:50   #16 (permalink)
crazy wabbit
Now, I learn animation
 
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Join Date: May 2005
Posts: 1,376
Quote:
Originally Posted by bogert8609 View Post
Help...I finished my mesh for my toy turtle and cut the UV out in Hexagon. I saved as a .obj and made a map in UVmapper. All is well so far.....after some painting in photoshop, I imported the model in to poser and low and behold the normals are switched on half of the model. I tried it in daz studio and the same problem. I was thinking there was a hole in the mesh, but I couldn't find one. I went back and exported the same file as .obj from Hex without the UV and it works fine. Any suggestions???

Nice turtle, I think your question will be answered better if you start a new post.
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