| (Thomas, you may want to move this discussion to a new thread since it's veering from the initial topic)
3DG, since you only have 3 subparts, I suggest you copy/paste them from one vertex modeling room to the other. If the subparts have the same coordinates, they will paste in the right position. If not, you may need to move/rotate/scale them.
Then, apply a new shading domain to each subpart and, in the assembly room, drag the appropriate shader to each shading domain. If you have UV maps, they may or may not be preserved. I don't have time to test it.
Eric |