modo vs Hexagon
I recently bought modo 301, but haven't had time to learn it yet. I'd like opinions and comparisons of the poly-modeling aspects of the two programs. I'm not interested in the displacement painting, UV mappping, or rendering aspects right now. Also, not interested in hearing that some can't work with Hex because of bugs. I don't have a problem with bugs when poly-modeling in Hex. So, I'd just like to know from people who have used both, what is good/bad about the workflow and tools for poly-modeling between the two.
Thanks, Patrick
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