27th September 2007, 16:31
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#5 (permalink)
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| proud to be a nurb
Join Date: Jul 2006 Location: only in your mind
Posts: 1,335
| Quote:
Originally Posted by Sketchy ...About Rhino, is this something like Amapi's DG, shorty?  | Hi Sketchy. It's too early to know how this might evolve. I am playing around with it right now. In theory, this could lead to something more powerful than Amapi's DG. Because it can be driven by object inputs, data input, and also a full set of math formulas. You can input multiple objects into one node, so all can be affected by a single modification. And you can link data to and from as many nodes as you want to. You literally click over a connector and drag out a snake from it then snap onto another connector. It's pretty cool. So far, it seems that every type of node will have input/ouput connectors for all the characteristics of that item. On top of the cool visual interface for displaying/editing nodes, there is an additional editing window which allows direct changing of the object properties through text changes, or you can reorder the input objects, or add/delete input objects to modify the final object. It’s really very cool. I think this looks really promising. Because Rhino already has the implicit history recording (similar to Moi), and could now also have a constraint-based input-driven approach (similar to Solidworks, etc). At same time will have Rhino’s great surfacing tools… yummy… but right now does not have all the basic solid-modeling nodes such as booleans, fillets, etc. Hopefully this stuff will be coming down the road...
shorty |
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