rickei : the fur might look cool, but 350 000 strand is a

to work with.
When moving bones, it redraws the hair for every tiny movement. So one trick is to hide the hair, pose the figure, unhide the hair.
The shadow on the cheeck was actually the underlaying skincolor. The hair in that area was in direct line with the camera. The eye was in its place.
It was all done by lights and mirrors, as a magician would say.
The model is also very basic, with no facial definitions (except the mouth).
I am/was trying to cheat, using the hair module. I am no paying the prize for that.
In the hairshader I added some Frizz and Kink (whatever that means), giving the fur some variation, and tuned the lighting. It's better.
To my defense; it was done after 8 hours saturday night taxi driving.