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Old 15th September 2007, 10:08   #53 (permalink)
Sketchy
Box modeling
 
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Join Date: Jul 2006
Posts: 317
No regrets buying modo here. First time I owned a highend app. The Lightwave that could have been.

After repeatedly playing the first parts of the wristwatch video tuts, I'm now familiar with the basic workflow. Nope, it's not intuitive, I know. Like clicking anywhere in the viewport to execute a command and the constant dropping of tool seem strange, but what can we peeps do who are used to other apps but to adapt to what the dev thought is efficient workflow. The first part of the wristwatch tut shows how to add edge loops (axis slice, close loop) bevel and extrude, transform (move, rotate, scale) tool options, falloffs, symmetry, etc.

That's all probably what most of us would like to know to start creating our first model in modo.

You'll also see some neat features of modo that other apps like Hex lacks, ie, adding multiple loops in one go with options like free, symmetry and uniform.

Last edited by Sketchy; 15th September 2007 at 13:36.
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