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Old 13th September 2007, 18:09   #12 (permalink)
yvan_c
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Join Date: Jul 2006
Location: South Africa
Posts: 24
Hi Nate,

Yes I am aware that this is Thomas's forum. It was not my intention to hijack his forum in any way. It was merely a suggestion, seeing as this site "promotes" (for lack of a better word) the use of Carrara as opposed to Max or Maya, not to mention Hex and Amapi as modelers. It seemed like the logical place for users to share ZB > Carrara specific experiences. I am not suggesting that it should be to the exclusion of any other workflow, for example Amapi ZB Carrara/XSI/Modo. I also bear in mind that there are subforums for XSI etc.

As far as the codes are concerned I am really as much in the dark as you are on this. I must admit that I was also under the impression that the codes are supposed to be entered/manipulated in ZB before creating/exporting the displ. map. I assumed it was a way to tell ZB what renderer will ultimately be used, and that ZB will then use the "preferred" settings (code?) for the creation of the displ/normal map, particular to that renderer. It seems non-sensical to use/insert a code in a renderer after the map has already been created and exported from ZB, but hey, that's just me.

Haven't really used Zmapper that much. The displ map I used in the totem pole image was created using the "normal" displacement tab at the right hand side at the bottom of the tool menu (the only way it could be done before Zmapper). As far as I remember I entered a setting of 4 in ZB in that tab before creation (just as a manner of experimenting with the settings). It did come out well in the end in this case.

Maybe someone more experienced can shed some light on the codes though.

Cheers,

Yvan.
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