Hi , after some months of try out with Hexagon I am able to model (then animated ) some humanoid figures (1000-2000 poly) that I used for a demo game ( a fps) .
The models are unwrap in Little Unwrap and animated in Milkshape.
for example : some monster models with simple walk attack death animations
http://media.putfile.com/monster-models-44
I really wish to model human like figure but I can't use the facets as primitive , only estruted cubes.
I tryed to follow the tutorials online but it is still too difficult for me, I mean the whole facet modelling issue
Surely I miss something
after the new humanoid , that is good just for another monster , I guess that I have to re think my tecnique . Any advice? Modelling simple forms ? The giant ogre tutorial looks awesome but is too hard to follow, for me , need some else , more basic.