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Got my Modo on as well. One thing I'm having fun doing (Just playing around now..) is working with vector based displacement. Really smooth and works great. Its nice to have layers too. I can see having multiple layers of vector displacement maps and focusing the detail in each.
How to for getting started with vector displacement:
1. Create sphere
2. UV map the sphere using atlas
3. Create a vector map
4. Create a new material for the sphere
5. Drag the vector map into the material for the sphere
6. Select the vector map and switch to paint mode
7. Start painting away, make sure you are in advanced open gl
I was initially disappointed with Modo's edge modeling workflow, but after working with stickie keys a bit, it does almost have a decent edge extrusion workflow. But I can't find a smooth workflow for welding. Anyone have any tips on that?
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