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Old 12th September 2007, 10:36   #5 (permalink)
yvan_c
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Join Date: Jul 2006
Location: South Africa
Posts: 24
Hi Nate / Rickei,

Thanks for the comments.

Nate, from your other posts on the forum here and at ZCentral I see that you only recently got into ZB, not so?. To tell you the truth, so have I. So, I do not for one second profess to know exactly what I'm doing. What I am basically trying to do at the moment is to get a workflow going between Hex, ZB and Carrara which in the end delivers acceptable results.

As I pointed out above, it seems to me that many (if not most) of the other users use Max or Maya in their workflow as renderer. I am a hobbyist as far as 3d is concerned and do not have the time (read "money") to get, or to learn Maya, Max or any of the other (more expensive) packages.

I would however like to believe that Carrara (as my main renderer) is more than adequate for my current needs. I know for a fact that I am not using Carrara, Hex and/or ZB to their full potential. Learning something new everyday. I would also like to believe that an expensive 3d package does not guarantee better results or perfect renders. In my view it should just be a matter of optimising your workflow to get the best possible results with the tools that you do have at your disposal.

As far as my workflow i.r.o. the totem pole is concerned, it was rather basic. The aim was not to produce a great texture for the model but rather to get an acceptable displacement thingy going. In the end it was more the result of experimentation than anything else (like careful prior planning). I have beeen struggling for weeks to get proper displacements of objects from ZB rendered in Carrara, and to look even remotely like the sculpted Ztool in ZB. All a bit frustrating, but I suppose part of the learning process.

I guess that what I am trying to say is that it is a never ending learning and experimentation process (at least for me), and I know that the result is probably far from perfect. I will however try to explain my workflow (more importantly provide the settings I used to export the displacement and texture maps from ZB with, and render settings I used in Carrara). I will do this in a follow-up post (soon) when I have time. Unfortunately I must now first go and do what pays the bills.

Thanks again for the replies,

Regards ,

Yvan.
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