Quote:
Originally Posted by LoneGunman If you cannot live without them, then, subdivide mesh once and then refine (smooth) it, this works in any software which supports Catmull-Clark type subdivision.
If you do not want that, than, unfortunately, you gonna have to learn to model your base cage (mesh) in quads only...  |
smooth Catmull-Clark

you hit the nail right on the Head
thanks
i have no clue why if it doesn't have smooth
then zbrush recognizes it with a error
but if it has smooth Catmull-Clark i get no error from zbrush
it acts like there is no tri's but there is
THANKS 
edit for some reason if its just divided once zbrush gives no error
i haven't divided it when importing till you suggested it
but the smooth Catmull-Clark cleared up that nasty tri pinching.
zbrush has a option to smooth as it subdivided
i forgot about the smooth in hex, i had zbrush on the brain.
thanks buddie