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Old 12th September 2007, 07:17   #3 (permalink)
E-Z
Edge modeling
 
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Join Date: May 2006
Posts: 379
Quote:
Originally Posted by LoneGunman View Post
If you cannot live without them, then, subdivide mesh once and then refine (smooth) it, this works in any software which supports Catmull-Clark type subdivision.

If you do not want that, than, unfortunately, you gonna have to learn to model your base cage (mesh) in quads only...
smooth Catmull-Clark
you hit the nail right on the Head
thanks

i have no clue why if it doesn't have smooth
then zbrush recognizes it with a error

but if it has smooth Catmull-Clark i get no error from zbrush
it acts like there is no tri's but there is

THANKS

edit
for some reason if its just divided once zbrush gives no error
i haven't divided it when importing till you suggested it
but the smooth Catmull-Clark cleared up that nasty tri pinching.

zbrush has a option to smooth as it subdivided
i forgot about the smooth in hex, i had zbrush on the brain.

thanks buddie

Last edited by Thomas; 8th October 2007 at 09:47.
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