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Old 8th September 2007, 10:34   #1 (permalink)
judee3d
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Join Date: Mar 2006
Posts: 15
UV Unfold and pinning

Okay, I'm sure I did something wrong - but what? Is it absolutely necessary to pin a UV map, or can I just straighten it out like I want and validate?

I cut the seams as I wanted, everything laid out correctly, but kinda jumbled (hey, my first model, it's allowed to have a jumbled mesh, ) Anyway, I literally straightened it out point by point until it was perfect!

Then I figured maybe it had to be pinned, like if I don't pin it won't stay that way. So I stuck two pins in (I think I did - there was no visual clue there - shouldn't I see some point where I pin?

Then I re-clicked the unfold... big error! Totally annihilated the UV map!

So again, do I have to pin? Or can I just validate once I have it like I want? Also, once validated, um, how do I get access to the map itself? Or do I then have to go into UV map to get a map?

I know, I'm a noob. But I am watching tuts and slowly getting through the manual. And I love to ask questions!

Oh.. one more Q. The object I UV'd was at level 3 smoothing, but when I did the UV map, the UV's were at level 1. I couldnt get it to show at level 3. At level 1, it had a kind of UV cage around the model that was like the original boxy model before smoothing. Is this normal?

Thanks in advance for any help,
judee
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