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Old 7th September 2007, 15:15   #21 (permalink)
edgework
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Join Date: Jun 2004
Posts: 44
Quote:
Originally Posted by W??? View Post
Open empty scene, press control+sphere and press "D" 5 times. If your system will not hang up, set the strength to 1% and try to sculpt. On 2.66 Dual Core modo 103 gives about one lamp per second.
On the same system with the same sphere (exported & imported via obj) Hexagon works in real time and gives smooth result even in dots mode. Without additional smoothing. In free hand mode you will see blue line only if you will move your mouse very, very fast.
That's the matter of fact and not some sweet dreams caused by watching good picture.

So modo 301 must be 100 times faster than 103 to be close to Hex, not even ZBR.
You seem to be focusing only on actual modifications to the mesh. Those five subD levels would become very cumbersome if you tried to sculpt all your fine detail at that level. As I recall with Hex (not an authority, I admit, but I did try it's displacement and sculpting out a bit) you also needed a high level of subD (5 or 6) to get nicely resolved skin pores, etc. Hex had problems with meshes that dense as well.

Modo makes it easy to bake those hi-res details into a displacement map, apply it to a low-poly version of your model and retain all your sculpts. At which point, you can continue painting into your displacement map for the fine detail. The limitation is image resolution, not mesh density. But you aren't working on millions and millions of polys to get down to the nitty-gritty, which is the point. And, as with Hex, you also can toss in a bump map for the really fine detail, though modo makes the process of layering image maps a lot simpler. (And it renders bump maps far more effectively than anything I found with Cararra).

I'm not a modo apostle, I want to be convinced that it will live up to expectations. And I acknowledge the strengths that Hex brought to the table. But assessments based on 103 ignore what is actually there.

Last edited by edgework; 7th September 2007 at 15:42.
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