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Originally Posted by Patrick210 Can anyone here comment on the level of detail you can get from sculpting with modo? Where would you put it between Hexagon and Z-Brush? Halfway? Closer to Z or closer to Hex? |
Are you asking about poly mesh sculpting or image-based sculpting? For image-based, they say it's like having one polygon for each pixel in the displacement map. How well Modo handles multiple high-res map layers is publicly unknown... In regards to poly mesh sculpting, Lux has not said much about that. I hope it will handle high poly counts at least as well as Silo. fingers are crossed
shorty