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Originally Posted by edgework ...the fact that the whole process happens inside the same program that's modeling and rendering makes it a formidable addition to the tool set... |
I think having all this in one program will be amazing. The workflow between poly modeling and sculpting should be pretty seamless. very exciting. I already have a few projects in line to use the sculpting tools in a modeling context... ZB will still be the king, but Modo has it's own nice features too. Did you see the "brush from geometry" feature shown in the big 301 preview movie? That totally blew me away. Another feature is doing extrusions without destroying the sculpt data (something like Silo). I'm sure other features will be revealed to us very soon...
shorty