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Originally Posted by sailor-ed The modo tools, especially the action centers and falloffs, I find very easy and useful once you get the hang of it all. |
I'm sure the modo dev team put a lot of effort designing the modeling workflow. Bravo to their efforts. However, I'm still trying to figure out what exactly were they aiming for. Is it about precision modeling? The fact that people choose poly/subd over NURBS is because of the uninhibited freedom it offers. Freedom to drag verts, edges and faces from point a to b without any restrictions. The exact same reason why people are going for sculpting tools. There's nothing precise about subd modeling. It is used mainly for presentation and visualization anyway. A slight curve deviation is hardly noticeable. If I have to do it the preicise way, I'd use Rhino or Moi instead.
But that's just me and my humble opinions.