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Old 4th September 2007, 01:51   #10 (permalink)
Sketchy
Box modeling
 
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Join Date: Jul 2006
Posts: 317
I just can't seem to get myself feel "at home" with modo's modeling workflow. And it seems that the modo people are not too receptive to any workflow suggestion. Friends come up to me how I could even model in apps as complicated as Blender and not be able to do the same thing in other apps such as modo, XSI, LW, etc. To me, the only thing that was confusing about Blender was the right-click instead of the conventional left-click plus perhaps memorizing all the shortcuts (which to me are really not that hard to, eg, s for scale, r for rotate, etc.) After that, things seemed simple. Going to edit mode is no different from being in the tweak mode. I prefer Hex, of course, but Blender seems lighter when you have an old PC. (I'm currently looking for a new one that I hope won't regret buying in the long run.)

So the export/import process is what I'm looking at modo right now. No sense in leaving what you're comfortable in.
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