31st August 2007, 08:33
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#19 (permalink)
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| Box modeling
Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
Originally Posted by edgework I think another thing that is not fully realized by those who don't know Hexagon, is that a line is not a spline. It's just a line, already an edge waiting to be extruded. The example of Gordon surfaces that I posted in that thread was interpreted as a variant of modo's spline patch (comparable to Hexagon's Coons Surface) but it's not, really. There really isn't anything comparable to the line in modo, certainly not the rich variety of line operations. | edgework, your view might be correct. I realized what you and Thomas explained in that thread. It is because I have somewhat experienced Hexagon though I don’t make full use of Hex. So, I think that they will fully realize what you and Thomas explained if they also experience Hex. Syuichi P.S. edgework, I didn’t notice you are a Poyloop member in that thread. Sorry for my oversight.
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