Thread: comic figure
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Old 30th August 2007, 22:13   #12 (permalink)
sadot
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Quote:
Originally Posted by LoneGunman View Post
When edge is creased, vertexes which belong to it are "frozen" or not moved from their original position like others (I'm talking about base mesh vertexes here) in the process of subdivision, therefore forming an infinitely sharp edge.

This, however, does not have to be B&W situation only, Cinema4D, for example, has adjustable level of "sharpness" (creasing), which is very useful in non-organic modeling. This feature is app specific and it's not described in standard formats, like OBJ, for example ...

It's usually the best thing to render it in the same program in which model is made or simply smooth out the base mesh and then export it

Hope that was clear enough
Yeap thats it
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