30th August 2007, 22:13
|
#12 (permalink)
|
| yeah! thats my name
Join Date: Oct 2005 Location: Mexico City
Posts: 720
| Quote:
Originally Posted by LoneGunman When edge is creased, vertexes which belong to it are "frozen" or not moved from their original position like others (I'm talking about base mesh vertexes here) in the process of subdivision, therefore forming an infinitely sharp edge.
This, however, does not have to be B&W situation only, Cinema4D, for example, has adjustable level of "sharpness" (creasing), which is very useful in non-organic modeling. This feature is app specific and it's not described in standard formats, like OBJ, for example ...
It's usually the best thing to render it in the same program in which model is made or simply smooth out the base mesh and then export it
Hope that was clear enough  | Yeap thats it
__________________  el mundo se crea un polígono a la vez |
| |