Yes guys these renderers are fine BUT what if you want to animate??
Granted, most NURBS objects are going to be props and background elements (not characters) but I find that the triangles give me rendering artifacts in 70% or more of my imports. The time it takes to rework the surfaces negates the speed that NURBS modeling affords you.
You end up being better off just developing the model native to your rendering app. Granted something like TopoGun may help but that's still a block of rework time as well...
-Will
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"With THIS!, you could be like GOD!..." - Kozer, Blake's 7
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