| I'd rather just have a lot of good export formats.
Personally, I'd just prefer having a lot of different "export" formats for full scenes including the animation and dynamics.
Examples being, in no particular order:
FBX
Collada
Point Oven (I'd really like to see this one).
Unless of course this "open" render plugin architecture also includes a nodal texturing system built into Carrara as well.
Personally the texture "tree" system is quite a limitation in my mind from both options and workflow. Also, the limited number of boxed render nodes, and certain missing or "semi" implemented rendering features are my biggest problem with Carrara....which I still consider a very good program overall, and a good "deal", I just can't figure out where it "fits in" for me, other than making landscapes to export.
Of course the "tree" system is easier for beginners to understand, and many of the things that are missing in the renderer options, most people wouldn't even know to ask for, and the more included render nodes caters to only a small fraction of us with a lot of PC's/MACS available, if need be....so I doubt we'll see these as it doesn't fit with the "core market" this program is now aimed at.
It's a good thought though, and certainly a direction that a lot of programs are going or have gone (Maya, MAX, and now XSI being the primary examples).
ABC
|