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I am not familiar with specific Amapi tools and UI, as I use Rhino for nearly all of my work. But the concepts of deconstructing a model should be about the same. Normally you would construct the model and then create slices, spaced apart at the thickness of your wood stock. You could physically slice up the model to visualize the construction in layers. Or you could just run the intersections to obtain the curves as cutting templates... If you are interested to make this one project only, it might not be worth the learning curve of 3D. I would just physically carve a model and trace...
shorty
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